Use image as referece.
ID
mercenary code. Every mercenary have unique code attached to themName
mercenary nameSprint
indicates if this mercenary can runJump
maximum jump this mercenary could doAttack Length
attack length fromGround
attacksHighest Damage
the most damaging attack this mercenary had360 Block
indicates if blocking will also protect hits from backDeflect
indicates if mercenary block will deflect enemy (must block at perfect time to deflect)Counter
indicates if mercenary able to perform a counter attack when attack button is pressed when blocking a hitDown Hit
list of attack that are able to hit downed enemySpecial
gauge/bullet usage on mercenaryUnique Property
unique property this mercenary hadDump
additional info
- Attacks name
Ground
attacks when being done while idling/walkingDash
attacks when being done while runningDash Replace
this mercenary cannot run, if attempting to run, this attack will be used insteadJump
attacks when being done while at air... Jump Hold
attacks when you hold attack button much longerCharged
attacks when you hold attack button much longer during idling/walking... Extend
follow-up attack when you press attack button... Hold
attacks when you hold attack button much longerCounter
attack when you press attack button while blocking a hit from enemy
- Attacks attribute
Damage
damage caused by that attackDefense Break
indicates if this attack break enemy's blockJuggle
how high the enemy will be lifted when hit with this attack during some state (eg: faint)Air Juggle
if the enemy is on air, this indicate how much enemy will be lifted with this attackDown Hit
indicates if this attack can hit downed enemyPush Power
indicates how strong this move to push enemy (on ground)Frozen Break
indicates if this attack would break enemy frozen state
- If this column exist, this means that this attack is a multi-hit (hits more than once)