Use image as referece.

IDmercenary code. Every mercenary have unique code attached to themNamemercenary nameSprintindicates if this mercenary can runJumpmaximum jump this mercenary could doAttack Lengthattack length fromGroundattacksHighest Damagethe most damaging attack this mercenary had360 Blockindicates if blocking will also protect hits from backDeflectindicates if mercenary block will deflect enemy (must block at perfect time to deflect)Counterindicates if mercenary able to perform a counter attack when attack button is pressed when blocking a hitDown Hitlist of attack that are able to hit downed enemySpecialgauge/bullet usage on mercenaryUnique Propertyunique property this mercenary hadDumpadditional info

- Attacks name
Groundattacks when being done while idling/walkingDashattacks when being done while runningDash Replacethis mercenary cannot run, if attempting to run, this attack will be used insteadJumpattacks when being done while at air... Jump Holdattacks when you hold attack button much longerChargedattacks when you hold attack button much longer during idling/walking... Extendfollow-up attack when you press attack button... Holdattacks when you hold attack button much longerCounterattack when you press attack button while blocking a hit from enemy
- Attacks attribute
Damagedamage caused by that attackDefense Breakindicates if this attack break enemy's blockJugglehow high the enemy will be lifted when hit with this attack during some state (eg: faint)Air Juggleif the enemy is on air, this indicate how much enemy will be lifted with this attackDown Hitindicates if this attack can hit downed enemyPush Powerindicates how strong this move to push enemy (on ground)Frozen Breakindicates if this attack would break enemy frozen state
- If this column exist, this means that this attack is a multi-hit (hits more than once)
