Animate Rotation
Info
Stroke mentioned in this page depends on the stroke detection on Source Stroke
Rotation Types
It is recommended to use Quaternion or Euler rotation type. Any other rotation type than Quaternion or Euler will throw error.
Animate Rotation
Animate object/bone rotation based off given stroke path. You can also draw interection line to fine tune your timing.
Settings
Rotation Orientation
When set to global, target rotation will rotate across global axis, while local will just copy local rotation into the object.
Rotation Center
Since rotation needs to be calculated from world origin, this setting can help to offset the stroke depending on which setting it uses.
3D Cursor
will calculate the rotation by using 3d cursor as the center.
Object
will calculate the rotation by using origin from active object or first item in the target list if using list.
Info
Rotation Offset
is not used for this one as they are only used for tracking.