material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_1.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_16.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_2.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_3.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_4.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_5.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_12.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_6.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_7.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_8.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_9.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_10.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_11.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_13.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_14.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture land_chunk_15.dds
				filtering none
            }
		}
    }
}
