material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture base_turret.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture base_turret.dds
				filtering none
            }
		}
    }
}
material
{
    emissive 1.0 1.0 1.0
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_blue.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_red.dds
				filtering none
            }
		}
    }
}
material
{
    emissive 1.0 1.0 1.0
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_blue.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_red.dds
				filtering none
            }
		}
    }
}
material
{
    emissive 1.0 1.0 1.0
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_blue.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_red.dds
				filtering none
            }
		}
    }
}
material
{
    emissive 1.0 1.0 1.0
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_blue.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_red.dds
				filtering none
            }
		}
    }
}
material
{
    emissive 1.0 1.0 1.0
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_blue.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_red.dds
				filtering none
            }
		}
    }
}
material
{
    emissive 1.0 1.0 1.0
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_blue.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_red.dds
				filtering none
            }
		}
    }
}
material
{
    emissive 1.0 1.0 1.0
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_blue.dds
				filtering none
            }
		}
    }
}
material
{
    technique
    {
        pass
		{
			shader_group Static
			texture_unit
			{
				texture crystal_base_turret_red.dds
				filtering none
            }
		}
    }
}
