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Overview

SKL/MSH Panel

  • Import Skeleton: Import skeleton files .skl
  • Import Mesh: Import mesh files .msh
  • Import Collision: Import mesh collision files .cms

Resource Folder

  • Resource Folder: When set, import mesh will always try to apply material if found. The resource folder structure should looked like this:
    └─resource
      ├─animation
        └─trail_ani
      ├─effect
      ├─font
      ├─material
      ├─mesh
      ├─model
        ├─animodel
        └─staticmodel
      ├─skeleton
      ├─tables
      ├─text
      ├─texture
        ├─decalbase
        └─effecttexture
      └─wave
          └─bgm
    

Utility

  • Attach Armature: One click solution to add armature modifier to all mesh, and using the selected armature as the target
  • Rename Bones: Rename Lost Saga Bones to Blender and vice versa
  • Setup Scene: One click solution to setup scene to match Lost Saga scene setting