Reset Rest State
This operator is only for advanced skeleton only.
Reset Rest State
Reset selected bones to its rest position and rotation.
Initial Rotation
Here is what Lost Saga skeleton initial position/rotation looked like.
It doesn't resemble anything like humanoid at all, the humanoid form is actually stored inside LocalTMqRot
or kObjectMatrix
. However, this initial rotation is still needed because animation quaternion calculate their rotation from this initial position, instead of rest rotation from humanoid