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Overview

ani panel

Do note that most of operator here only works for advanced skeleton.

Animation Utility

  • Flip Pose: Flip pose, affect entire bones
  • Mirror Pose: Mirror pose, can either copy from opposite, or mirror to opposite
  • Reset Rest State: Reset the bone rotation to its rest state
  • Mirror Target: Used for mirror pose, it can be set to copy or mirror
  • Location/Rotation checkbox: Used for mirror pose, exclude either location or rotation for mirroring
  • Swap Armature Display: Swap between empty or armature display
  • Remap Frames: Remap keyframe timing, only work if user is using Output > Frame Range > Time stretching

Animation

  • Retarget Animation: Export animation into entry. Only works for retarget skeleton
  • Export Animation: Export animation into .ani. Only works for advanced skeleton

Animation Entry

  • Entry: All imported animation will be listed in this entries
  • Import Animation: Import .ani file or .json
  • Delete: Delete animation entry
  • Export: Export animation entry into .json file
  • Apply Rest Rotation: Only for retarget, whether to apply rest rotation to retarget animation or not
  • Use Scene FPS: When enabled, imported animation timing will use current FPS to append keyframes, otherwise user can set their own FPS value
  • Frame Range: Number of keyframes to append, if set to all, then all keyframes will be applied, otherwise only partial amount will be appended
  • Frame Start/End: Used for frame range, if using partial. Limit keyframe only to these range only
  • Frame Insert: Offset to define where the keyframe should be appended
  • Apply Animation: Append animation to selected armature